Flyte Center:
Art Lead
2014-2015
Provided vital art support for a key demo shown at I/ITSSEC 2014
Created hundreds of real world objects with a very short turn
around time
Worked with all aspects of the team from management to
developers to set realistic goals
when it came to art production.
Pushed the limits of the provided toolset in driving visual
quality and performance
Developed the art creation techniques for the studio
Oversaw all aspects of art creation and assigned tasks and
reviewed work by junior artists.
Cascade Game Foundry:
Scenery Art Lead 2009
- 2015
Oversaw the production of scenery art creation on multiple projects.
Prototyped art creation procedures and created countless assets.
Assigned and reviewed work and came up with creative solutions to answer problems.
Helped set up an internship program and oversaw all work created in this program.
Assisted
at several conferences demoing the studios projects.
Aquent: 3d Production
Artist 2012 - 2013
Created countless visual improvements to several tracks in Forza
Motorsport 5.
Optimized countless objects to help increase performance on
several tracks.
Created scripts and helped prototype the process to make grass.
MAQ: 3d Production
Artist 2010 - 2012
Developed new techniques of creating
scenery assets that helped boost production by 200%
Worked closely with outside vendors and provided written feedback on hundreds of assets.
Created countless assets using advanced techniques
Microsoft: 3d Production
Artist 2006 - 2009
Managed production by both an internal team of 10
contract workers and an outside vendor
company in the productions of thousands of assets totaling more
than 2200 man days of work.
Created countless models
and textures for use in multiple titles
.
Sakson and
Taylor: 3d
Artist
2006
Created hundreds of models and textures
following strict technical guidelines
Created highly visible landmark objects including shipped box
cover art.
Microsoft:
Internship
2003
Worked with Microsoft's ACES game studio to model and texture
objects for use in their Flight
Simulator products.
Freelance Projects:
Teaque: (Mircrosoft R&D)
Freelance 3d Artist
2012
Modeled highly stylized 3d
elements for use in a music video
Inviso: (Microsoft Windows) Freelance, 3d
Artist 2010
Created a stylized home full of real world
objects for use in a video presentation
.
Appitise Inc:
Freelance, 2d
Artist 2010 - 2011
Using illustrator, created several 2d representations
of real world golf courses for use in a
mobile golf course app
.
Martin Arts: (Microsoft Games) Freelance, 3d
Artist 2004 -2005
Modeled and textured countless real world assets for
use in Microsoft Flight Simulator.
VIP
Studios: Freelance, 3d
Artist 2003 - 2005
Modeled
and textured characters, props and environmental elements for
use in several
television advertisement campaigns.
The Art Institute of
Seattle
Seattle Washington
Associates of
Applied Arts - Animation Art and Design